THE CONVERGENCE

The Convergence

A dungeon crawl one-shot

Grab cards from any trading card games you have lying around. Draft a party of 3. Navigate the dungeon. Stop the Rift Lord.

For 2–5 players. Recommended decks: Pokémon (creature-heavy), Yu-Gi-Oh!, Magic: The Gathering. Any mix works. Cards are flavor — the DM interprets them.

The table needs 3 different decks to draft from.

The Convergence

Rift Dungeon
▼Premise

A dimensional rift has torn open. Creatures from every timeline are bleeding into a corrupted dungeon. You are champions pulled from your home universe to clear the dungeon, defeat the Rift Lord, and seal the breach.

▼Setup

1. Claim one of the available decks. Fan through it.

2. Pick 3 cards: 1 Champion (your best card) + 2 Support (any mix of creatures or spells).

3. Await further instructions from the DM.

⚠️ All cards in your party are face-up on the table at all times. No hidden information.
The table should have 3 different trading card game decks. We recommend Pokémon, Yu-Gi-Oh!, and Magic: The Gathering — but any mix works. Cards are flavor: the DM interprets their feel, not their printed text.
▼Power Tiers

The DM eyeballs every card and assigns a tier. Fast, subjective, final.

TierDieResolveLooks Like
Tinyd42Small, cute, basic
Fighterd63Solid mid-tier
Legendaryd105Champions only

Cooldown

You cannot use the same card two turns in a row. Rotate through your party.

▼Resources

⚡ Grit (Creature-deck cards — e.g. Pokémon)

1 Grit per card from your creature-heavy deck in your party, +1 bonus if your Champion is from that deck. Spend to re-roll any die on one of those cards. Limited for the entire dungeon.

✦ Arcana (Spell & trap cards — e.g. Yu-Gi-Oh!, Magic: The Gathering)

Flash: One-time use. DM interprets effect, then burned.
Rune: Persistent buff. Stays active. DM interprets.

▼Turn Flow

① Declare your active card — Pick one card from your party. Only this card exists for the entire turn — it fights, triggers traps, and takes hits. Your other cards are resting.
② Move — 1 square, adjacent or diagonal.
③ Resolve — Flip the tile, handle what's inside using your active card.
④ Rest — Mandatory. All creatures in your party recover 2 Resolve (a creature already at 0 is gone — no recovery). During rest you may pass the DM a folded note.

Cooldown: You cannot use the same card two turns in a row. If you sent your Champion this turn, pick a different card next turn.
📝 Notes — "This dungeon is unstable. During rest, you may pass me a folded note."

Peer Ahead (once per game) — Name a tile. DM rolls d6: 1–2 exact contents, 3–4 type only, 5–6 nothing. Info is private.
Lore Moment (once per game) — Request a narrative beat. DM rolls for flavor.
▼Combat

Your active card fights. DM draws threat cards and assigns tiers.

StepWhat Happens
RollBoth sides roll their power die. Higher wins.
DamageLoser takes 1 Resolve. Tie = both take 1.
RepeatUntil one side hits 0 Resolve.

Advantage: Thematic edge (water vs fire, holy vs undead)? Roll twice, take higher. DM calls it.

Grit + Advantage can stack. Up to 4 rolls.

▼Obstacles
TypeBypassOtherwise
🌊 FloodedWater/aqua creaturesSkip next move
🪨 CollapsedFlying/winged creaturesBlocked — go around
🔮 Arcane BarrierBurn a Flash ArcanaBlocked — go around
Knockout: 0 Resolve = gone forever. Entire party wiped = Spectral Advisor (talk and heckle, can't fight).
▼The Rift Lord

When someone reaches the boss tile, all surviving players join. The DM reveals the Rift Lord's forms. Work together or fall together.

▼Quick Reference
TierDieResolve
Tinyd42
Fighterd63
Legendaryd105

Cooldown: can't use same card two turns in a row. Advantage = 2 rolls, take higher. Grit = re-roll (Pokémon). Rest recovers 2 Resolve (0=dead). One card active per turn.

▼Roll
d4—
d6—
d10—
▼More Dice
▼Health Tracker
▼Dungeon Board
📜

The dungeon stirs. A secret awaits within.

📖

Reference material. Enter the access code.

⚠️

DUNGEON MASTER ONLY

This section contains every secret code, tile layout, and hidden mechanic. If you are a player, turn back now.

🗝️

Everything beyond this point spoils the entire game. The map. The encounters. The twist. All of it.

👁️

Last chance. Once you enter, you cannot unknow what you see.

Unlock Chamber

Enter the code from the DM